At the beginning of April, I had the opportunity to attend a performance from Video Games Live for the very first time. With a lifetime spent in Yellowknife, access to events like this were seldom ascertainable, making this a first experience for me in many ways. However, despite that, I felt right at home in that theatre, surrounded by other fans just like me that came to hear their favorite tunes realized through a full on orchestra.
Shovel Knight is like a time machine – noooo, not to medieval times like the game’s fictitious setting, but to the late 1980s and early 1990s. Beginning as a Kickstarter campaign, the game takes inspiration from classic games of yore (1980s) to lay the foundation for Shovel Knight’s game design, such as DuckTales’ “cane” bouncing, stage selection like Super Mario Bros. 3, stage design like Mega Man, thematic bosses like Megaman, subweapons like… well… Megaman… Megaman was a very influential game. Yet, despite this, Shovel Knight blends all these elements together so well that it still manages to come across with its own original identity. It’s not ripoff, clone, or even homage to classic platformers of the 80’s, Shovel Knight IS a classic platformer of the 80’s, it was just made in 2014, that’s all. Continue reading
Huge self plug here, but it’s my blog so I don’t see why I can’t! After burdening the guilt of not having written for my friends over at The Zero Review over the last six months, I finally found the time to write, and the perfect game to rave on. Since release date, I’ve been hooked on the Witness. I can’t stop thinking about it’s puzzles in my head, and when I stop playing, I crave to go back for more. I’m finally at a point where I’ve completed so much of the game’s content that I can let it sit for a while, but I know I’ll be back.
While a difficult game to write on due to its differences from other modern games and how easy it can be to spoil the fun of the game by explaining it in too much detail, I knew I couldn’t walk away from it without formulating some organized opinion on it. Anyway, that is all, that Shovel Knight review I promised 2 months ago IS NEARLY HERE, so hopefully that goes up this week.
Many games started, none finished to actually write up on. I’m part way through SOMA, Valkyria Chronicles II, Strider, God of War: Ascension, and even on the last damn boss of Shovel Knight, but my save data is locked away on my brother’s Wii U back in Yellowknife. Fuuuck you Wii U and your lack of ability to transfer save data. The god damn N64 could do that, why not you????
I DID finish Silent Hill 2, but it took roughly six years to do so as a group played game, so I don’t feel I can properly represent it in a review. I guess I can do my impressions right here though. Continue reading