Shovel Knight is like a time machine – noooo, not to medieval times like the game’s fictitious setting, but to the late 1980s and early 1990s. Beginning as a Kickstarter campaign, the game takes inspiration from classic games of yore (1980s) to lay the foundation for Shovel Knight’s game design, such as DuckTales’ “cane” bouncing, stage selection like Super Mario Bros. 3, stage design like Mega Man, thematic bosses like Megaman, subweapons like… well… Megaman… Megaman was a very influential game. Yet, despite this, Shovel Knight blends all these elements together so well that it still manages to come across with its own original identity. It’s not ripoff, clone, or even homage to classic platformers of the 80’s, Shovel Knight IS a classic platformer of the 80’s, it was just made in 2014, that’s all. Continue reading
Many games started, none finished to actually write up on. I’m part way through SOMA, Valkyria Chronicles II, Strider, God of War: Ascension, and even on the last damn boss of Shovel Knight, but my save data is locked away on my brother’s Wii U back in Yellowknife. Fuuuck you Wii U and your lack of ability to transfer save data. The god damn N64 could do that, why not you????
I DID finish Silent Hill 2, but it took roughly six years to do so as a group played game, so I don’t feel I can properly represent it in a review. I guess I can do my impressions right here though. Continue reading